This is what the pieces look like at the start of a basic 2player game.
Place the four white pieces in a triangle, and the four black pieces in a triangle directly opposite.
Players alternate moving one of their pieces one space at a time. 
The first player to make a tetrahedron wins.
There are 2 simple ways to identify a tetrahedron: 1. If all four pieces are equally spaced from each other, it is a tetrahedron. 2. If all four pieces share the same shape and color, it is a tetrahedron, i.e. all four pieces on red circles, or purple triangles, etcetera. 
Place all 8 pieces on the corners of any color cube so that black makes a tetrahedron and white makes the opposite tetrahedron.
Make sure that RedBlack is opposite RedWhite, and BlueBlack is opposite BlueWhite and so on.
It's a lot easier than it sounds. You can do it in 10 seconds, I'll bet. 
Each player picks a color  red, blue, yellow or green. Each player starts with two pieces on opposite sides of the board, a black one and a white one. That means there is one neutral color that belongs to no player.
A Player moves one of his pieces one position and passes to the next player.
The first player to get their two pieces in adjacent spaces wins.
The objective is 2fold: Get your pieces together and block the others from doing the same.
Add a little twist by saying that each player can move one neutral piece once during the game. 
Place all 8 pieces on the corners of any color cube so that black makes a tetrahedron and white makes the opposite tetrahedron.
Make sure that RedBlack is opposite RedWhite, and BlueBlack is opposite BlueWhite and so on.
It's a lot easier than it sounds. You can do it in 10 seconds, I'll bet. 
Each player picks a color  red, blue, yellow or green. Each player starts with two pieces on opposite sides of the board, a black one and a white one.
A Player moves one of his pieces one position and passes to the next player.
The first player to get their two pieces in adjacent spaces wins.
The objective is 2fold: Get your pieces together and block the others from doing the same.

Combine elements from different games.
Create new starting patterns for the pieces.
Create new winning patterns for the pieces.
Create new rules for moving pieces.
Create point systems and rules for scoring points.
System Design
The Genetic Code
Gallery of PrototypesThis is a pictorial museum of the invention and development of Mutation. Move your mouse over the images and you will see controls to enlarge and advance the images. Captions will appear below.
Mutation was derived from a different toy called Code world, so most of the prototypes are Code World prototypes.
Code world was the result of a third grade math problem brought home by my oldest son, who is now a rocket scientist. 
The store has yet to be built. For now you can get Mutation at Kickstarter.
Copyright White Golf LLC 2013
Last updated 09/12/2014